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    <div class="refentry" id="glBlitFramebuffer">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glBlitFramebuffer — copy a block of pixels from the read framebuffer to the draw framebuffer</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glBlitFramebuffer</strong>(</code>
              </td>
              <td>GLint <var class="pdparam">srcX0</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">srcY0</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">srcX1</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">srcY1</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">dstX0</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">dstY0</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">dstX1</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">dstY1</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLbitfield <var class="pdparam">mask</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">filter</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term"><em class="parameter"><code>srcX0</code></em>, </span>
              <span class="term"><em class="parameter"><code>srcY0</code></em>, </span>
              <span class="term"><em class="parameter"><code>srcX1</code></em>, </span>
              <span class="term">
                <em class="parameter">
                  <code>srcY1</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specify the bounds of the source rectangle within the read buffer of the read framebuffer.
                </p>
            </dd>
            <dt>
              <span class="term"><em class="parameter"><code>dstX0</code></em>, </span>
              <span class="term"><em class="parameter"><code>dstY0</code></em>, </span>
              <span class="term"><em class="parameter"><code>dstX1</code></em>, </span>
              <span class="term">
                <em class="parameter">
                  <code>dstY1</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specify the bounds of the destination rectangle within the write buffer of the write framebuffer.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>mask</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    The bitwise OR of the flags indicating which buffers are to be copied. The allowed flags are
                    <code class="constant">GL_COLOR_BUFFER_BIT</code>, <code class="constant">GL_DEPTH_BUFFER_BIT</code> and <code class="constant">GL_STENCIL_BUFFER_BIT</code>.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>filter</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the interpolation to be applied if the image is stretched. Must be <code class="constant">GL_NEAREST</code> or <code class="constant">GL_LINEAR</code>.
                </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            <code class="function">glBlitFramebuffer</code> transfers a rectangle of pixel values from one region of the read framebuffer to another region in
            the draw framebuffer. <em class="parameter"><code>mask</code></em> is the bitwise OR of a number of values indicating which buffers are
            to be copied. The values are <code class="constant">GL_COLOR_BUFFER_BIT</code>, <code class="constant">GL_DEPTH_BUFFER_BIT</code>, and
            <code class="constant">GL_STENCIL_BUFFER_BIT</code>. The pixels corresponding to these buffers are copied from the source rectangle bounded by the
            locations (<em class="parameter"><code>srcX0</code></em>; <em class="parameter"><code>srcY0</code></em>) and (<em class="parameter"><code>srcX1</code></em>; <em class="parameter"><code>srcY1</code></em>)
            to the destination rectangle bounded by the locations (<em class="parameter"><code>dstX0</code></em>; <em class="parameter"><code>dstY0</code></em>) and
            (<em class="parameter"><code>dstX1</code></em>; <em class="parameter"><code>dstY1</code></em>). The lower bounds of the rectangle are inclusive, while the upper
            bounds are exclusive.
        </p>
        <p>
            The actual region taken from the read framebuffer is limited to the intersection of the source buffers being transferred, which may
            include the color buffer selected by the read buffer, the depth buffer, and/or the stencil buffer depending on mask. The actual region
            written to the draw framebuffer is limited to the intersection of the destination buffers being written, which may include multiple draw
            buffers, the depth buffer, and/or the stencil buffer depending on mask. Whether or not the source or destination regions are altered due
            to these limits, the scaling and offset applied to pixels being transferred is performed as though no such limits were present.
        </p>
        <p>
            If the sizes of the source and destination rectangles are not equal, <em class="parameter"><code>filter</code></em> specifies the interpolation method that
            will be applied to resize the source image , and must be <code class="constant">GL_NEAREST</code> or <code class="constant">GL_LINEAR</code>.
            <code class="constant">GL_LINEAR</code> is only a valid interpolation method for the color buffer. If <em class="parameter"><code>filter</code></em> is not
            <code class="constant">GL_NEAREST</code> and <em class="parameter"><code>mask</code></em> includes <code class="constant">GL_DEPTH_BUFFER_BIT</code> or
            <code class="constant">GL_STENCIL_BUFFER_BIT</code>, no data is transferred and a <code class="constant">GL_INVALID_OPERATION</code> error is generated.
        </p>
        <p>
            If <em class="parameter"><code>filter</code></em> is <code class="constant">GL_LINEAR</code> and the source rectangle would require sampling outside the bounds of
            the source framebuffer, values are read as if the <code class="constant">GL_CLAMP_TO_EDGE</code> texture wrapping mode were applied.
        </p>
        <p>
            When the color buffer is transferred, values are taken from the read buffer of the read framebuffer and written to each of the draw
            buffers of the draw framebuffer.
        </p>
        <p>
            If the source and destination rectangles overlap or are the same, and the read and draw buffers are the same, the result of the operation
            is undefined.
        </p>
        <p>
            If <em class="parameter"><code>SAMPLE_BUFFERS</code></em> for the read framebuffer is greater than zero and <em class="parameter"><code>SAMPLE_BUFFERS</code></em> for the
            draw framebuffer is zero, the samples corresponding to each pixel location in the source are converted to a single sample before being
            written to the destination.
        </p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>mask</code></em> contains any of the <code class="constant">GL_DEPTH_BUFFER_BIT</code>
            or <code class="constant">GL_STENCIL_BUFFER_BIT</code> and <em class="parameter"><code>filter</code></em> is not <code class="constant">GL_NEAREST</code>.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>mask</code></em> contains <code class="constant">GL_COLOR_BUFFER_BIT</code>
            and any of the following conditions hold:
            </p>
        <div class="itemizedlist">
          <ul class="itemizedlist" style="list-style-type: disc; ">
            <li class="listitem">
              <p>The read buffer contains fixed-point or floating-point values and any draw buffer contains
                neither fixed-point nor floating-point values.</p>
            </li>
            <li class="listitem">
              <p>The read buffer contains unsigned integer values and any draw buffer does not contain unsigned
                integer values.</p>
            </li>
            <li class="listitem">
              <p>The read buffer contains signed integer values and any draw buffer does not contain signed integer values.</p>
            </li>
          </ul>
        </div>
        <p>
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>mask</code></em> contains <code class="constant">GL_DEPTH_BUFFER_BIT</code> or
            <code class="constant">GL_DEPTH_BUFFER_BIT</code> and the source and destination depth and stencil formats do not match.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>filter</code></em> is <code class="constant">GL_LINEAR</code> and the read buffer
            contains integer data.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if the value of <em class="parameter"><code>GL_SAMPLE_BUFFERS</code></em> for the draw buffer is
            greater than zero.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>GL_SAMPLE_BUFFERS</code></em> for the read buffer is greater than
            zero and the formats of draw and read buffers are not identical, or the source and destination rectangles are not defined with the same
            (X0, Y0) and (X1, Y1) bounds.
        </p>
        <p>
            <code class="constant">GL_INVALID_FRAMEBUFFER_OPERATION</code> is generated if the objects bound to <code class="constant">GL_DRAW_FRAMEBUFFER_BINDING</code>
            or <code class="constant">GL_READ_FRAMEBUFFER_BINDING</code> are not framebuffer complete.
        </p>
      </div>
      <div class="refsect1" id="versions">
        <h2>API Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="2">
                <span class="bold"><strong>OpenGL ES API Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">glBlitFramebuffer</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p>
            <a class="citerefentry" href="glReadPixels.xhtml"><span class="citerefentry"><span class="refentrytitle">glReadPixels</span></span></a>
            <a class="citerefentry" href="glCheckFramebufferStatus.xhtml"><span class="citerefentry"><span class="refentrytitle">glCheckFramebufferStatus</span></span></a>,
            <a class="citerefentry" href="glGenFramebuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">glGenFramebuffers</span></span></a>
            <a class="citerefentry" href="glBindFramebuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindFramebuffer</span></span></a>
            <a class="citerefentry" href="glDeleteFramebuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">glDeleteFramebuffers</span></span></a>
        </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p>
      </div>
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